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tof-240131-sami

Tof-240131-sami

Session 3

We head up to the castle, which is not in the best of shape

Milhouse asks what exactly we’re looking for

Bammon tells him we’re looking for the cultists, heard they were hiding out here

Milhouse explains that there’s a candy factory under the castle and the cultists could be hiding there; Bammon is smarter than Milhouse thought he was

Inside, everyone is running around like chickens with their head cut off

Quartermaster Blooddribble is there yelling out orders!!

Blooddribble tells Bammon to check the foundation; the stairs have collapsed, there are keystones crumbling all over, it’s just a mess

Crawn double nat1s at advantage and falls ungracefully into the water below XD

As Milhouse is about to reach the water, his boots cause him to hover above it

There are piles of bone that look like they’ve been disturbed by someone moving to the west

Crawn finds the corpse of a CROCOGATOR that has been MURDERED

The crocogator has been stabbed a gazillion times; very sloppy

We check out a door but it’s locked so we decide to look around elsewhere

There is a random stone door connected to nothing

The door has a hole carved into it that is handle-sized

We open it from both sides but it goes nowhere

There are some chalk marks on the wall but they’re not legible

We end up getting the door to open up to a sewer system

We come upon a…bar??

Ell has Detect Magic up and sees that the bar is heavy with illusion magic

Ell asks Milhouse if he’s got any gadgets that let him see through illusions

Milhouse says no, raises his crossbow, and shoots the bartender

Following the scientific method, Milhouse also shoots both the patrons

The bolts go through them with no noticeable effects

ROLL INITIATIVE

A massive monster with no eyes appears

We kick its ASS

Ell loots one and Milhouse loot three Balhannoth tentacles

We find a hidden tunnel that has a gate inside

We hear pained, panicked screeching and roaring from behind the gate

Ell tells everyone that right there is a dragon

Bammon thinks that if the cultists had a dragon they would have used it against the city, and also if they have a dragon down here then they had a way to GET it down here, which seems unlikely

Ell Wild Shapes into a rat and scouts out the place

In cages there are two goats, a mangy puppy with leeches on it, a young dragon, and two displacer beasts

There are three rooms with cultists in them, plus an altar-like structure above rippling waters

Ell relays this information to everyone

Drex goes in to speak with the young dragon, telling it that we’ll free it and help it fight the cultists

tof-240131-sami.txt · Last modified: 2024/06/22 18:12 by bardlythere

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