tof-240117-eric
Tof-240117-eric
- We make it back to the ship (minor ret-con)
- We drop the prisoner off with some of the crew, and I make sure the guards on our ship are doubled
- There are a few stragglers who wanted to apply, one of them is a #Gnoll who seems actually pretty competent
- His name is Fish-Kicker and he was healing people when we got there
- He says he's had some sailing experience, and animal wrangling (but not monster hunting)
- I welcome him to the crew, and we head to Tedrick Graime's place
- We get there, and the place is burning and full of smoke
- Ell points out that he hears voices that do not sound panicked
- We suspect cultists, and start getting ready
- I tell everyone to fan out a bit to try to look for possible survivors in case it's not just cultists
- We find cultists!
- We fight them, they continue to get sucked into some weird portal when they die
- We fight them downstairs, several of them gang up on me
- Some of them seem to be mutating or displaying some kind of squid-like attributes
- There are other cultists upstairs, some of the party go after them while I'm busy with the ones downstairs
- After we clean up the ones downstairs, we head upstairs
- I carve my way through another on the stairs
- The cultists seem satisfied, it seems they got what they came for
- The remaining ones leave
- We follow a trail of blood to a locked door
- Ell has shapeshifted into a giant boar, and rams down the door
- I step in, and narrowly avoid getting hit in the head by a crossbow bolt
- Tedrick Graime is here, but he looks really bad
- His face is smashed up, and he's missing a hand
- The cultists got his ring
- We heal Tedrick Graime a bit
- The fire is still going on
- We see signs that the fight here went on for a while, this was a protracted battle
- We get the fires put out, and lead Tedrick Graime out to take him to our ship. He needs rest
- We bump into Avercrumbie Finch on our way towards the ship
- He is very upset about Tedrick Graime, he implies he wants to join our voyage, and asks how Johan Baraxus is doing
- We send Ell to drop Tedrick Graime off with our ship
- Johan Baraxus's place is very smashed, but he isn't there
- His sister, Sasha Baraxus is trying to take care of things in his absence
- She says he has been gone for a few days, he's out on a raid
- We offer our condolences and ask if she knows who had the third ring
- She says it was someone pretty posh, who had some snooty shop in Greengarden
- We head into Greengarden looking for the person in question
- We track down his shop
- It's not closed, but nobody else is there
- I smell blood, and we find the shop keeper dead in the back
- His hand is also cut off
- Ell follows some tracks and finds a lingering magical trace where the perpetrator teleported away
- Milhouse found some coins, they match the ones he found at Tedrick Graime's place. They came from Kamangara
- I surmise that the cultists might still be around, since there is no teleportation device and they didn't seem like powerful mages
- We set off for the Captain's Castle to try to get a halt on any ships leaving port
- We find the castle has a hole in the wall, and an old friend of ours is stuck
- It seems he was trying to escape from jail in the chaos
- Viticus asks for help getting out, we're able to get him unstuck
- He says he saw some cultists heading to the graveyard, so we can probably ignore them (because Sampson would kill them)
- He says Ash-heart Flint is at the docks, so we head that way
- We find Ash-heart Flint and Myungja Guanyin at the docks, talking to Avercrumbie Finch and telling him he's not allowed to “go down the trench lane”
- Avercrumbie Finch asks to join us on our hunt for the Kraken
- He says he's dying, he's 87 years old and “needs to do somethings” before he goes
- I agree, but ask him what the “trench lane” is
- He says “it's where the dead go”
tof-240117-eric.txt · Last modified: 2024/06/30 04:52 by bardlythere
