tof-240612-eric
Tof-240612-eric
- Hamnefi the Icefist says that Harrogate is sort of rotting, things are going bad faster than they should, almost like the place is cursed
- He wants to know why we're there, I tell him to get his permission to enter the trench lane
- He says they have been using the elevator a lot, but he disabled them
- Now, they've retreated into the catacombs
- He hasn't sniffed any out from the underdock in a few weeks, but the rot is continuing to spread
- He thinks they have some sort of dark magic
- We ask him how to get to the catacombs
- Cerelia Windweaver offers to show us, which Hamnefi the Icefist is grumpy about but agrees to as long as we keep her safe
- She says she'll show us the entrance but that's all
- We get back aboard our ship, and head into the docks
- The harbormaster shouts out asking who we are and what we're doing here
- I let him know who we are, and that we're here to go into the catacombs
- He opens some docks and directs us to the back left
- We sail in and dock
- Cerelia Windweaver lets us know that these are literal catacombs, so we decide to stop and do some shopping
- We once again run into “Any Store in a Port,” complete with Salty Pete
- He once again leaves his ring on the counter
- I decide to take the bait and put the ring on
- It is definitely magical, and it feels like it belongs on my finger
- I buy a shovel and some caltrops
- We're led the rest of the way to the catacombs
- We continue exploring until we find some staircases going East & West, with some light and faint sounds coming from the Western one
- Fish-Kicker sneaks ahead to check it out, and warns us that he saw a large room, with some cultists
- We head down
- There is a large room full of more dead bodies, and several cultists
- One of them shouts “Keep looking, we have to find the source!”
- Avercrumbie Finch says that these catacombs supposedly had some source of power set up by a High Captain in the past
- We get into position, and launch our attack
- Ell turns into a giant snake
- One of them with a tentacle thing makes a lot of loud, creepy noises
- Fish-Kicker seems to be afraid of him, unnaturally so
- Crawn fucks some up with Eldritch Blast, I step in to get a cultist off of her
- One tries to stab me, but misses and kills his ally
- We make our way through the cultists, and then their leader comes out and claps, saying “Perhaps this will be entertaining”
- He has enormous hands, he's Johnny Longhands, and he's going to fight us
- After we defeat him, Avercrumbie Finch comes and starts kicking his pieces away, as it appears to be trying to reform itself
- Avercrumbie Finch says it's called a Boneclaw, and we can't fully kill it
- Milhouse says they are failed liches
- Apparently we have to find its master, and destroy that, to keep it from re-appearing
- It only needs to be within a few miles of its master to re-form
- We start to explore the area to find some of the important things that were supposedly hidden in here by the creator of the catacombs
- Ell finds a possible hidden door, Avercrumbie Finch and I try to help him figure out how to open it
- Ell finds some runes in the wall, which I recognize as holy markings of some sort
- Milhouse says that this entire place is some sort of ritual chamber, to drain bodies of their fluids into the west wall (and likely a hidden room inside it)
- We decide to try this with the bodies of some of the cultists
- We are able to get the door opened, we see a blue glow coming from inside
- We go to investigate, Avercrumbie Finch runs ahead
- We see some kind of glowing runes on the floor, between some pillars of skulls
- There is some sort of electric energy coming from them, hitting a circle in the middle of the room, leading to a drain
- Avercrumbie Finch thinks that this is used to fuel the city using the dead
- We head back upstairs to look for the end of this route that the fluid / blood is taking
- We start exploring, eventually we find a casket with chains on it
- I manage to open the chains ,opening a secret door, but a vampire pops out and tries to bite Crawn
- We fight it a bit, and then it gets pulled back into its casket, but the door behind it starts to close
- We head down through the door and find a desk with a paper and 5 vials on it
- The journal page reads:
- “Kamangara has convinced Lintu to join them on combined front, they mean to take Harrogate and cripple our hold on Northsea. I will not let them take my port, nor will I allow them to advance to Binsogim. Guanyin is too stubborn to not face them on the sea despite her injuries, so I will personally end the advance of both navies.*
- I go to see Rahn, and I will take all of my possessions with me save this one page as a warning. Leave my work here intact or Harrogate will surely fall. No one can use my work against me or my port or my sailors. I have seen to that.*
- And beware, old crow, choose your next actions carefully.”*
- We head back upstairs, and we find the mechanical parrot from earlier again
- I pick it up, and suddenly there is a cold breeze and someone shouting “My bird, my precious bird! I can't rest without my bird!”
- A ghost appears in front of us, saying it wants the bird back
- Ell points out that the bird seems to be following us
- Suddenly, we hear a shrill scream from the entrance of the catacombs!
tof-240612-eric.txt · Last modified: 2024/06/22 22:09 by bardlythere
