tof-240313-eric
Tof-240313-eric
- We're on a boat!
- Specifically, The Gaping Maw
- The dragon, Vistrathian, decided not to come with us right now
- He doesn't want to be in a confined space
- He also wants to go find his mom
- The undead puppy, who we named Zup, is with us
- Ell was able to remove the bugs and parasites, and Zup is now more healthy (although he has some exposed bone)
-
- Fish-Kicker and I are pretty sure we've seen Zup teleport
-
- One week has passed since we fought the cult and adopted Zup
- We haven't heard of any other cult activity in the city since then
- We do hear of some weird, possibly cult-related, events in other cities
- There is some especially weird shit going on in Harrogate
- We also know that the cultist that Milhouse is tracking suddenly moved to the northeast
- We also wanted to try to go find Johan Baraxus who is out raiding
- We're still having to wait for a week before we can set off
- Myungja Guanyin finally comes to talk to us
- They've been investigating the Kraken cult, and have heard of weird shit happening in a lot of places
- She wants us to investigate for them, starting in Hapcheon, a city in Kamangara to the East by Southeast of Binsogim
- Myungja Guanyin wants a first-hand account of what happened there, so they can assess the threat level
- I agree to go and investigate
- She agrees we should kill any cultists we encounter
- We set sail
- Going for two days, things seem smooth so far
- It almost seems a little suspicious
- The next morning, the sky seems off
- There’s something about the way it’s glowing, as if the sun’s first light were permeating the entire sky
- The light is definitely artificial, it seems to wobble and shimmer and shadow where it should not
- The longer we look, the stronger it seems to get
- There’s smoke at the edge of our vision, too
- We see a brief vision of ourselves, sailing through a sea of thick black icor
- I check my Kraken Compass, which is pointing to the east
- Some of this black seawater splashes up on the deck, but doesn’t hit anyone or our items
- I cast detect magic and examine where the water splashed up
- The magic lingers a bit after the visual fades, but I can’t identify the type of magic that it is
- We continue on, in spite of the possibly bad omen
- The smoke still seems to be there, even after the rest of the vision fades
- The air also feels unusually warm
- I send Fish-Kicker up to the crow’s nest to take a look
- He sees the remnants of two burning ships, one of which is directly ahead of us and the other to our starboard
- I call for us to swing hard to port
- We can now see the other ships, somehow our vision had been clouded before
- The ships are in very bad shape — masts knocked down, sails and flags burned, and carnage everywhere
- Once the ship is clear, I have the crew drop anchor
- I order Crawn to pick two and take a boat over to check the ships
- I want to see if either of those ships belonged to Johan Baraxus
- Drex, Ell, and Fish-Kicker notice that a body floating has some sort of starfish thing attached to its face, and it then goes upside down and sinks like a stone
- I look to see if other bodies have similar things on them
- There seems to be too few bodies in the water, but we spot a survivor clinging on a barrel
- Drex uses his rope of climbing to head down for the survivor
- We're able to pull up the survivor, who is unconscious and does not have one of the weird starfish on him
- I use lay on hands to heal him, but it doesn't seem to do anything
-
- Fish-Kicker realizes that he has some of the black ichor inside him, in his wounds
- We try cauterizing one of his less lethal wounds
- There's a horrible smell that comes from the wound, and a scream comes from the man – but it doesn't sound like it's only coming from him
-
- A small drop of black ichor leaps out of the guy's wound and rolls off along the deck
- Crawn is able to blast it
- I cast protection from good & evil on the guy
- Ell and I get splashed by the weird ichor that sprays out of the guy
- There's some sort of black ooze creature
- We fight it, but my sword attacks seem to make the creature grow
- It dives down into the hold
- Fish-Kicker uses control water to move it back out and throw it into the ocean
- He's also able to get the gunk off me and the others
- I am now able to heal the survivor
- He seems to be doing better now
- I tell him which ship we are, and that we're sailing out of Binsogim
- He says he's from “The Good Ship,” which I've heard of before – it's actually a real name
- They're sailing out of Zhengheim, which is part of The Sogim Council
- He says they came across another ship that was burning, they were headed to Kuga
- They found one survivor
- It sounds like their survivor was also infected with that black goo
- Fire seemed to hurt it, but magic did not
- Milhouse comes up asking what is going on
- We explain the situation to him, he doesn't trust the survivor
- He says he managed to get rid of the black water creature below, but he kept a sample of it
- We go below to check the ship and make sure there aren't any other problem areas
- We don't find any, so I head back up to talk to the survivor
- He says his name is Skavney
- He's a cook
- His uncle is Chef Exposition!
tof-240313-eric.txt · Last modified: 2024/06/22 18:13 by bardlythere
