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eras [2024/05/13 06:22] – [The Age of Kings] bardlythereeras [2024/12/06 06:59] (current) bardlythere
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 ===== The Age of Glory ===== ===== The Age of Glory =====
 **Mostly city states and surroundings. lots of powerful heroes and high fantasy and epic odysseys happened in this era** **Mostly city states and surroundings. lots of powerful heroes and high fantasy and epic odysseys happened in this era**
-  * Event: Birth of the New Gods in the wake of the old gods defeat+  * Event: Birth of the New Gods in the wake of the old gods defeat (technically some of the ancients ascended to godhood during the War of Turmoil, but they were a little too busy to unpack all that much less celebrate ok)
   * The great dwarven hero Dandrin Stonehew builds the magical bridge, Bilrifa, to connect Arda with Salkan in order to win a bet with the giant chief Trolfarn Graytooth as to who has the longer stride.   * The great dwarven hero Dandrin Stonehew builds the magical bridge, Bilrifa, to connect Arda with Salkan in order to win a bet with the giant chief Trolfarn Graytooth as to who has the longer stride.
   * Event: Founding of Haneul (floating city of the gods)   * Event: Founding of Haneul (floating city of the gods)
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 **The time of devastation and lawlessness** **The time of devastation and lawlessness**
   * Magic becomes quite rare with only a few carefully cultivated blood lines reliably producing mages. Any rumors of new mages are actively investigated so that new mages can be taken to various strongholds. Magic is viewed with suspicion or even as an unfortunate curse since mages are employed purely for war research.   * Magic becomes quite rare with only a few carefully cultivated blood lines reliably producing mages. Any rumors of new mages are actively investigated so that new mages can be taken to various strongholds. Magic is viewed with suspicion or even as an unfortunate curse since mages are employed purely for war research.
-  * The wars that plague the races of Arda become an annoyance to the gods, and angered by the amount of smoke filling her sky, Jellanile convinces Varunak and Bav Catha to help her clear her domain with a great storm. They create a hurricane that sweeps across the world. Great cities crumble and nations are wiped from the map under the great storm's assault. The storm lasts a year and a day before one of the great elder oaks is split asunder.  +  * The wars that plague the races of Gimahn become an annoyance to the gods, and angered by the amount of smoke filling her sky, Jellanile convinces [[Varunak]] and Bav Catha to help her clear her domain with a great storm. They create a hurricane that sweeps across the world. Great cities crumble and nations are wiped from the map under the great storm's assault. The storm lasts a year and a day before one of the great elder oaks is split asunder.  
-  * An envoy from the Mirage steps forth from the split oak, and engages in negotiations with the gods and the great ancient of air. The great hurricane ceases that same day. +  * Envoys from the Mirage steps forth from the split oak, and engages in negotiations with the gods and the ancient of air. The great hurricane ceases that same day. 
-  * Unwilling to completely release the mortals from their punishment, Varunak continues to assault the oceans with storms, many ships are sunk and lost at sea before deciding to keep closer to the shores+  * Unwilling to completely release the mortals from their punishment, Varunak continues to assault the oceans with storms. 
-  * The continents are cut off from each other, the nations of the first men struggle to recover, and though they occasionally return to war, it is without the same firepower and devastation as the technology of the prior age is lost and forgotten. +  * Somehow the pirate ships of the northern seas seem able to withstand the storms. They must use smaller vessels and stay close to shore, but their ability to sail at all is seen as some sort of miracle.
-  * Piracy experiences a boom, somehow the pirate ships of the northern seas seem able to withstand the storms despite sailing for quite a distance.+
   * Rumors of a pirate god able to withstand the divine might of the storms begins to spread. Pirates declare their deity is the sea itself.   * Rumors of a pirate god able to withstand the divine might of the storms begins to spread. Pirates declare their deity is the sea itself.
 +  * In the seas along Arda's central coast, a mighty human adventurer named Erefon declares he will defeat the storms and set sail to one of the now legendary other lands. He hatches a plan to distract Varunak and sets sail. Despite massive damage to his vessel and the loss of his charts he manages to make it safely back to port carrying treasures and stories of far off lands shrouded in darkness and filled with treasure from the heavens.
 +  * Emboldened by his prior success, Erefon sets sail once again, determined to try and find his way to those dark lands for more treasure. This time Varunak is prepared for his attempts to fool him and sinks Erefon's ship.
 +  * Erefon somehow returns home, riding a dolphin and carrying with him a single gold necklace with hammered moons as proof of his trip's success.
 +  * Erefon sets sail again, but this time he does not return. He is immortalized in legend, and inspired by his stories more and more adventurers begin to set sail despite the storms.
 +  * As more adventurers continue to sacrifice themselves in attempts to sail, Varunak feels pity on them and withdraws his storms from coasts, keeping them restricted to the deeper oceans.
 +  * The continents remain cut off from each other, the nations of the first men struggle to recover, and though they occasionally return to war, it is without the same firepower and devastation as the technology of the prior age is lost and forgotten.
 +
  
 ===== The Age of Song and Sword =====  ===== The Age of Song and Sword ===== 
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   * The Wilderfont remains untamed and dangerous, and no nation dares to claim it.   * The Wilderfont remains untamed and dangerous, and no nation dares to claim it.
   * On Arda, the kingdoms and most of the population remain clustered around the central regions of the continent.   * On Arda, the kingdoms and most of the population remain clustered around the central regions of the continent.
-  * When a suitor kills a royal heir to run away with his betrothed, war is ignited when one kingdom harbors the couple from the wrath of the slain prince's father. The nations form a tangled web of alliances: the Black Feather Coalition and the Blood Oath Alliance.+  * When a love struck bard kills a royal heir to run away with his betrothed, war is ignited when one kingdom harbors the couple from the wrath of the slain prince's father. The nations form a tangled web of alliances: the Black Feather Coalition and the Blood Oath Alliance, and The Long Quarrel plagues the continent of Arda.
   * The Blood Rains begin. The dead begin to rise unless they are consecrated and given proper burials to their chosen deities. Cults dedicated to The Devourer begin to grow in number.   * The Blood Rains begin. The dead begin to rise unless they are consecrated and given proper burials to their chosen deities. Cults dedicated to The Devourer begin to grow in number.
   * After 50 years the war ends as kingdoms draw hasty truces in response to the blood rains and the surge of undead, though by the end of it, most people have forgotten why they warred to begin with.   * After 50 years the war ends as kingdoms draw hasty truces in response to the blood rains and the surge of undead, though by the end of it, most people have forgotten why they warred to begin with.
eras.1715581375.txt.gz · Last modified: 2024/06/03 05:55 (external edit)

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