arda_culture
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| # Cultures of Arda | # Cultures of Arda | ||
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| + | Here is a list of cultures found on the continent Arda along with rough summaries about them: | ||
| - [[Alos]] - Contains a high amount of tieflings. High value placed on education and discovery, curiosity. They pride themselves on coming up with ways to make adverse situations better rather than replacing or destroying something. Originates from desert nomads living in harsh conditions. | - [[Alos]] - Contains a high amount of tieflings. High value placed on education and discovery, curiosity. They pride themselves on coming up with ways to make adverse situations better rather than replacing or destroying something. Originates from desert nomads living in harsh conditions. | ||
| - [[Bartane]] - A sort of blend on mediterranean and central american vibes. Big worshippers of The Scoundrel, big into gambling. Wealth (and flaunting it) is important, and cunning is highly valued as a means to become wealthy. Morally ambiguous/ | - [[Bartane]] - A sort of blend on mediterranean and central american vibes. Big worshippers of The Scoundrel, big into gambling. Wealth (and flaunting it) is important, and cunning is highly valued as a means to become wealthy. Morally ambiguous/ | ||
| - | - [[Biraj]] - British/ | + | - [[Biraj]] - British/ |
| - [[Chovashan]] - Very superstitious mongolians with a tree phobia. Horse girl and boy nomads. Super into nature (but fuck trees). Big on oral tradition and monster fighting. | - [[Chovashan]] - Very superstitious mongolians with a tree phobia. Horse girl and boy nomads. Super into nature (but fuck trees). Big on oral tradition and monster fighting. | ||
| - | - [[Davanis]] - Hardy northwest fishermen and sailors. Live in small tight-knit villages that have their own small fleets of ships. Really into the theater, but in a boistrous | + | - [[Davanis]] - Hardy northwest fishermen and sailors. Live in small tight-knit villages that have their own small fleets of ships. Really into the theater, but in a boisterous |
| - [[Drekvin]] - Eastern coast sailors and traders, a blend of dragonkin, dwarves, and vikings. They used to raid each other before they were united under a Council of Thanes. Each thane controls their own city/ | - [[Drekvin]] - Eastern coast sailors and traders, a blend of dragonkin, dwarves, and vikings. They used to raid each other before they were united under a Council of Thanes. Each thane controls their own city/ | ||
| - [[Kangali]] - Plainsmen, herders, large scale farms, producers of fine fabrics, silks. They run large trade caravans on roads (the sea is not for them, someone else can handle that leg of the journey). Cities are hubs of craftsmanship and trade, very hard working and independent people who tend to do their own thing. Workers tend to be contractors rather than normal employees. Strong respect for their elders, most villages and towns are run by a local elder council. | - [[Kangali]] - Plainsmen, herders, large scale farms, producers of fine fabrics, silks. They run large trade caravans on roads (the sea is not for them, someone else can handle that leg of the journey). Cities are hubs of craftsmanship and trade, very hard working and independent people who tend to do their own thing. Workers tend to be contractors rather than normal employees. Strong respect for their elders, most villages and towns are run by a local elder council. | ||
| - [[Khadanz]] - A lot of dwarves, humans, dark elves, goblins, and kobolds. Very religious, very "dad says I can't come out to play today" with a heavy emphasis on obedience to your elders and to the state. Hard work and dedication will bring all the satisfaction you require. Not prone to frivolous purchases such as art. | - [[Khadanz]] - A lot of dwarves, humans, dark elves, goblins, and kobolds. Very religious, very "dad says I can't come out to play today" with a heavy emphasis on obedience to your elders and to the state. Hard work and dedication will bring all the satisfaction you require. Not prone to frivolous purchases such as art. | ||
| - | - [[Kharuul]] - Combination of gypsie | + | - [[Kharuul]] - Combination of gypsy witches and gruff woodsmen. Very "what will be, will be" eastern european stoic. Not very many of them left. |
| - [[Nureongi]] - North Sea Pirates. Matriarchal, | - [[Nureongi]] - North Sea Pirates. Matriarchal, | ||
| - [[Saresh]] - Snake folk/ | - [[Saresh]] - Snake folk/ | ||
| - [[Soonchun]] - The emperor is god, Highly organized and disciplined, | - [[Soonchun]] - The emperor is god, Highly organized and disciplined, | ||
| - [[Vedren]] - Wild tribes in the south, primarily hunter warriors. Lots of orcs, elves, goblins, and lizardfolk/ | - [[Vedren]] - Wild tribes in the south, primarily hunter warriors. Lots of orcs, elves, goblins, and lizardfolk/ | ||
| - | - [[Visiliar]] - Heavy on elves and political intrigue. Hungry for resources. Tend to take aggressive stances in their efforts to gain more power, | + | - [[Visiliar]] - Heavy on elves and political intrigue. Hungry for resources. Tend to take aggressive stances in their efforts to gain more power, |
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| + | {{gallery> | ||
arda_culture.1732224633.txt.gz · Last modified: 2024/11/21 21:30 by bardlythere
