====== Tof-240131-sami ====== **Session 3** We head up to the castle, which is not in the best of shape Milhouse asks what exactly we’re looking for Bammon tells him we’re looking for the cultists, heard they were hiding out here Milhouse explains that there’s a candy factory under the castle and the cultists could be hiding there; Bammon is smarter than Milhouse thought he was Inside, everyone is running around like chickens with their head cut off Quartermaster Blooddribble is there yelling out orders!! Blooddribble tells Bammon to check the foundation; the stairs have collapsed, there are keystones crumbling all over, it’s just a mess Crawn double nat1s at advantage and falls ungracefully into the water below XD As Milhouse is about to reach the water, his boots cause him to hover above it There are piles of bone that look like they’ve been disturbed by someone moving to the west Crawn finds the corpse of a CROCOGATOR that has been MURDERED The crocogator has been stabbed a gazillion times; very sloppy We check out a door but it’s locked so we decide to look around elsewhere There is a random stone door connected to nothing The door has a hole carved into it that is handle-sized We open it from both sides but it goes nowhere There are some chalk marks on the wall but they’re not legible We end up getting the door to open up to a sewer system We come upon a…bar?? Ell has Detect Magic up and sees that the bar is heavy with illusion magic Ell asks Milhouse if he’s got any gadgets that let him see through illusions Milhouse says no, raises his crossbow, and shoots the bartender Following the scientific method, Milhouse also shoots both the patrons The bolts go through them with no noticeable effects ROLL INITIATIVE A massive monster with no eyes appears We kick its ASS Ell loots one and Milhouse loot three Balhannoth tentacles We find a hidden tunnel that has a gate inside We hear pained, panicked screeching and roaring from behind the gate Ell tells everyone that right there is a dragon Bammon thinks that if the cultists had a dragon they would have used it against the city, and also if they have a dragon down here then they had a way to GET it down here, which seems unlikely Ell Wild Shapes into a rat and scouts out the place In cages there are two goats, a mangy puppy with leeches on it, a young dragon, and two displacer beasts There are three rooms with cultists in them, plus an altar-like structure above rippling waters Ell relays this information to everyone Drex goes in to speak with the young dragon, telling it that we’ll free it and help it fight the cultists {{tag>notes:session camp:TOF}}